If you like my content, please consider donating. A good sound strategy that also keeps the Cap Guard Scenario in place is this. Even as late as November 1941, German infantry combat reports show the impotence of ill-equipped infantry against the Matilda. I no longer advocate crossing to the town side when you spawn in the desert. Here are some things to take into consideration. Dead Rail: This map can be a little intimidating in the Matilda, but actually, there's a very simple strategy. Catching them by surprise with a sneak attack is your first, best strategy, especially if you see them engaging one of your teammates.
I have played several games where I was the only one left against 5 plus other tanks and I actually won. Even if I can't see them, I'm devising ways to get to them, flank them, spot them, etc. The best way to keep up with a tank that is trying to get to your backside is to back up. I did just wind up in a head on dual with another matilda. Not an ideal situation on any map and you don't want to be left alone on this one. Although it is slow, light tanks that it faces have nearly no hope of penetrating it. Yes, go in reverse, but not just straight back.
I also got a Raisin in this tank. This of course will affect credits won or lost. I find that I can get up to the caves and the field easily if needed, plus I'm able to get to the cap and the town quickly as well. Like any other slow tank, it requires careful analysis of the enemy team composition and map layout in order to be able to ensure that it arrives in time to make a difference in the battle. Also, keep away from the water ways.
This says more about the fact that so few people own the tank rather than my outstanding skills! There is one particula r building that is an ideal place to head for; the slightly C shaped crescent building in the middle of town. There is almost no escape from this scenario unless you're a proven Matilda driver. Stick to the town and buildings, be stealthy and you will succeed the majority of the time. In this instance the Matilda is akin to a small, slow heavy. The 76 mm ZiS-96 has a phenomenally good aim time by Soviet standards, and has the rate-of-fire to make up for any shots that may have bounced or missed. If you are the last tank remaining or most of your team is decimated, there's no one remaining to spot those enemy reds coming for you behind the dunes, and moreso than before, practice stealth until you need to stand and fight.
As in Chess, when battling another Matilda, you need to stay 3-4 moves ahead. Fortunately, the Matilda is easily penetrated by it's own kind. Neither the caves nor the town area. Being top of the tier list, the only ways to outclass a Matilda on a light tank is making it go into the open with numbers, as its fast rotating turret can keep up with tanks that try to outmanoeuvre it. At the time, this was not thought to be a problem since British infantry tank doctrine prioritized heavy armour and trench-crossing ability over speed and cross-country mobility which was considered to be characteristic of cruiser tanks such as the. Due to the thickness of its armour, it was largely immune to the guns of the German tanks and anti-tank guns in France. It is very easy to rack up a healthy number of kills in a Matilda for this reason.
Keep your wits about you and don't panic. So the tank needs a minor buff to improve its chances in tier 6 battles or be granted Tier 5 matchmaking only in its curent state personally I prefer option 1. Tcamp48 Vineyards: The vineyards map should be divided into two safe sections for the Matilda. That combined with its small size helps with survivability and I find enemies underestimate it. It really does decrease the time it takes to aim and score a hit on your enemy.
Tanker's Note: It's a rather simple technique that many tankers do without knowing, but I'm mentioning this here and now so that you're aware of it and that you can pull it out of your weapons cache any time you need. These are important default tactics but keep in mind that Canal is tricky and you will have to adapt at a moment's notice. You cannot go and help a team mate asking for help. Used properly, they can devastate the enemy in a matter of minutes, with relatively few team casualties. Lost Temple 2: This 2nd version of Lost Temple is a vast improvement over it's predecessor. The road way angling around the Earth mounds provide great coverage for peekaboom fighting. And again, although the alpha is anaemic to higher tiers 50 damage can take quite a chunk off of a lower tier light tank.
The Monkey on your back scenario encompasses two things. This is ideal as the new cap is right in the center of town. X-B gun is a priority, as it gives the Matilda the much needed penetration boost it needs. Say that you have an enemy tank on your immediate left and it's a one shot vs one shot situation as to who perishes and who is victorious. The accuracy is also fairly disappointing, making long range shots and targeting weakspots in heavily armored tanks somewhat tricky. Part 2: Lephturn's continued notes ~ To be more specific it is the South East corner of this map that has evolved as the best position.
This is a Matilda must for any map. Oasis Palms 2: After having played this new incarnation a few times, I have a couple basic things that have helped me navigate this terrain and come out on top. On the opposite side of the town is small set of buildings that most players are calling the Mosque, so that is what I will call it from here on out. Do be aware for artillery though because while the Matilda's small birds-eye silhouette makes it difficult to target, one good shot can disable a track, leaving the tank a sitting duck or leave it a burning husk. Even with low damage per shot, the 40mm cannon fires really fast, and offers a serious danger even for heavily armoured tanks, like the ; if you keep that in mind and catch every opportunity to deal damage, it's possible to deal above 1000 hit-points in damage in a single game. You are on a rise, your view is partially blocked and there are 4 angles you can be hit from.
In this map, the cap area is the acceptable high ground and is preferred over the dips and hills in the valley. There are no rails to protect you. The ruins are all around and you will be blocked from the enemies view more often than not. Howitzer tip credit ~ Lephturn Survival tip 5 ~ Consumables: Auto Fire Extinguisher, First Aid Kit Repair Kit. Make a point to get to know which tanks are a dire threat and choose your targets wisely. It does take being relentless and accurate tho, one or two bounces and he has the advantage back.