Just not 'to learn how to scout'. Take advantage of high view range and on-the-move camouflage to spot enemy tanks while staying just outside their view range. In World of Tanks terms, it will be very agile and fast. But just imagine if this tank had 100mm of turret armor. Below is a replay of me playing the Type 62 on Himmelsdorf Encounter. It can take tracks off opponents that it can't pen and that's assistance damage for us scouts.
One looks like something in a mountainous region, with fighting taking place along and in a river bed. The stock turret has 390m of view range while the upgraded turret has 400m which is great for spotting enemies and getting a shot off before they can react. If I had read this first I would not have bought the 62. This is one of the first videos I made so there are ways this can be improved. The grind may be nearly insurmountable in higher tiers without spending real money to upgrade account. Unlike a T71 or T-50-2 or Chaffee.
Given the miniscule alpha damage I can't imagine it making any profit, what with the crappy premium pen over distance and the 0. That being said I adore this thing, quick little bastard with a surprisingly useful gun that can snipe distracted enemies or pester slower targets as they struggle to get a bead on you. Just it and you are good to go. This supposedly is a non scouting light-medium type tank. Since the T37 came along that has taken the some of the limelight away from the type 64.
As far as my damage goes, averaging almost 1300 damage per game in a scout is very hard beat. The Type 62 looks like a smaller Type 59 but plays completely differently. Some tanks are pretty and cute, or aesthetically satisfying and striking, but this one is perfection to me. And it's a mid tier premium light. Hope your weekend is enjoyable. Top speed is 72 for the type64, which is impressive, but that speed has been useless since 8. I have had some great games above 3000 damage and almost got top gun once.
New Fourth Army when they fight with Japanese. More complex functions are handled automatically by the tank crew such as loading guns, fighting fires, working the radio, and fixing blown tracks. T21 More than 50 of these vehicles were produced in Taiwan. Instead of doing 100-150 damage a shot, and having crap pen. Don't try and go beast mode until at least the last half of the game. So any recent reviews from type 64 drivers is appreciated.
The money income is also nice. The vehicle was developed in the first half of 1943. Because as a scout, you mostly rely on your team to actually shoot what you spot. I read that all the time in this forum. And vents, the t64 cannot mount vents either. Not as good as the T71, which is around 23 or the Chaffee which is around 25.
Thanks again for the comments. I see, you are also one of these hearsay prayer wheel spinners' Uhm. People say sealclubbing is unfair. Rather than play an unlocked account provided by Wargaming. Newly released to the North American server is the Type 62 tank which many will flock to expecting it to be like the similarly named Type 59 when that is not the case.
In case you opt for 60k, then you will have to perform while commanding your Type64. Of course the radio operator is the pain in the bum because he is lagging behind the others. So I conclude, these are just repetetive prayers to support the hope that there will be someone someday. I will let the video present it too you. You might be better off picking up a old copy of M1 Tank Platoon or similar tank sim. Some form into an ad hoc maneuver force aimed at directly engaging and destroying the enemy team and their 15 tanks. Because the maps favour Heavy tanks play style , they have all the advantages the game offers and basically make the other tanks types pointless.
I've been uploading a lot of replays for the In spot we trust mission, also some for the Type64. And I always like going faster. I had bit of a giggle reading your reply. The armament was deemed ineffective, and the development was stopped after one wooden prototype had been built. My five-year-old son can play the game quite well. However this 62 is gonna make a little coin even with a bad defeat… which seems to frequently be the case. If you think the Type 64 is just as good or better, I have some news for you: Every single top clan that played the first stage of the third campaign would disagree with you.
In fact it beats the 85mm in pen when firing silver, and does so as a T7 tank. Another thing I can't wait to get is clutch breaking. If you want it, I would say get it. It's dpm can chew through tanks and it's maneuverability can really upset people while doing the circle of death. Characteristics: Weight: cca 25 tons Crew: probably 4 Armor: Hull front — 25mm, hull sides — 9mm Turret front — cca 76mm, turret sides — 30mm Weapon: 76mm M32? When you do 200 damage per shot, and reload in only 4. Seems to me, most multiplayer games loose players the further you get away from release. I do not agree with your choice of equipments.